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Wiki / Aircraft / Select Aircraft

Select Aircraft

You can select the aircraft from the main menu, the left side menu and from the bottom bar menu.

Select Aircraft Select Helicopter Select Multirotor

Select Airplane, Helicopter or Multirotor

A description of the main characteristics and the required experience level is shown in the Aircraft Selection Panel.

Aircraft Selection Panel

Wiki / Aircraft / Aircraft Initial Position

Aircraft Initial Position

Each scenario has a predefined set of initial aircraft and camera positions P1, P2, and P3

Initial Position 1
Take-off from left to right

Initial Position 2
Take-off from right to left.

Initial Position 3
Camera in the middle of the runway behind the aircraft

Predefined Initial Positions of aircraft and camera

How to reset Aircraft Position

Automatically

After a crash.

This can be disabled from Main Menu / Aircraft / Automatic Reset Position

From Keyboard

Push Space Bar (for reset), or BackSpace (to travel back in time)

From a Remote Controller switch

Assigning a Remote Controller channel to this function from Main Menu / Controller / Configuration

From the Function Bar

Clicking on

From Main Menu / Aircraft

Reset Aircraft Position

Turn Aircraft Upright in the same place

If the aircraft is upside down after a crash, it can be turned upright from Main Menu / Aircraft / Turn Aircraft Upright

Wiki / Aircraft / Airplane Tuning

Airplane Tuning

I want more Power and Agility, and I want it NOW...!

And I also want to move the CG rearward.

All this can be easily changed from the Aircraft Easy Tuning panel.

Open the panel from Main Menu / Aircraft / Aircraft Easy Tuning

   

Aircraft Easy Tuning panel

Engine Power Adjustment

The Power of the Engine/Motor is a determining factor in the flight characteristics of an airplane.

An underpowered airplane requires careful piloting in order not to loose too much speed, since it would be difficult to recover from such situations.

However, an overpowered airplane will be able to level from any flight attitude otherwise dangerous.

With the slider control, the engine power can be reduced and increased.

+100%
0%
-100%

overpowered.
just right for the type of airplane.
underpowered airplane.

Manoeuvrability Adjustment

Aircraft manoeuvrability depends greatly on the deflection angles and size of control surfaces (ailerons, elevator and rudder).

With this slider, these values are changed, and therefore, manoeuvrability is increased or reduced.

+100%
0%
-100%

increased manoeuvrability.
normal.
reduced manoeuvrability.

Servo Speed Adjustment

Servos require a fraction of a second to travel to the commanded position. Although such delay may seem short, actually, it is significant in fast moving aircraft.

A standard servo requires approximately 0.20 seconds to travel 60 degrees. There are faster servos which improve the response of the aircraft to fast stick movements.

Use the slider to experiment with different servo speed and check the aircraft response time.

+100%
0%
-100%

ultra fast servos.
servo speed appropriate for type of airplane.
slow servos.

Airplane Center of Gravity Adjustment

If the Centre of Gravity is forward, the airplane will be more stable and less controllable. However, if on the contrary, the CG is aft, the airplane will be less stable but will react better to controls.

Use the slider to experiment how the airplane stability varies with different CG positions. The position of the CG can be observed graphically in the in the Aircraft Editor

+100%
0%
-100%

CG forward (more stable and less control)
CG normal.
CG aft (less stable and more control)

Airplane Out-of-Trim

The aircraft should be correctly trimmed out to fly straight and level at cruising speed. However, during the first flight of a new aircraft, the pilot must make some in-flight adjustments to the trims to counteract any unwanted drift.

Use this slider to set the out-of-trim and practise trimming.

The incorrect trimming will change with every reset of the aircraft position.

0%
100%

Airplane correctly trimmed
Airplane completely out-of-trim

Save Adjustments

The adjustments for a particular aircraft can be set in the Aircraft Editor, in the General Info component, the properties to be edited are:

Wiki / Aircraft / Start / Stop

Start / Stop

In aircraft equipped with engine, to start or stop the engine, press at the Bottom Function Bar, or from the Main Menu / Aircraft.

Another way of starting the engine is moving the throttle stick down and then up.

For arming the motors in some Multirotors, move the sticks to the position indicated by the moving green stick representation on the screen.

Wiki / Aircraft / Enhancement

Enhancement

Push at the Function Bar to activate this function, or from the Main Menu / View

This function enhances the perception of the aircraft when it is too small in the screen.

When the aircraft is far and small, its attitude (i.e. orientation) is hardly recognised. The graphic enhancement consists of drawing a silhouette around the aircraft that is displayed when the aircraft size on the screen is too small. With this aid, even small changes in attitude can be distinguished.

Although this enhancement is of great help during the learning process, it should be deactivated to practise like in the real life.

Enhanced Perception. The silhouette shows clearly the attitude of the aircraft.

Wiki / Aircraft / Hand-Launch

Hand-Launch

Aircraft without landing gear must be hand-launched to start to fly. This function simulates hand launching.

Hand Launch

From the Remote Controller

Pushing gently the throttle, a count-down will start
and the aircraft will be launched.

From the Function Bar

Click on

From Main Menu / Aircraft

Hand Launch

From Keyboard

Keys CONTROL+ Space Bar

How to change the launch parameters (velocity, angle, etc.)

The parameters for hand-launching (height, velocity, angle, etc.) can be edited for each aircraft in Main Menu / Aircraft / Edit Aircraft, from the properties of the General Information component.

Wiki / Aircraft / Fuel and Battery

Fuel and Battery

Simulation of Fuel and Battery

The Fuel and Battery charge in AeroSIMRC are consumed during flight.

The Instrument Panel shows the remaining fuel / battery charge, current consumption, and the estimated remaining time at current throttle setting.

When Fuel Tank is empty, this sign will flash in the Warning Panel before the engine stops. The engine cannot be started again until refueled.

In aircraft with electric motor, when the batteries are flat, this sign will flash in the Warning Panel, and the characteristic reduction in power is experienced.

The Centre of Gravity of the aircraft moves as the fuel is burnt.

Reload Fuel / Recharge Batteries

Pushat the Function Bar to activate this function, or from the Main Menu / Aircraft / Fuel/Battery Load

Unlimited Fuel / Battery

If you want to fly with unlimited fuel and battery charge, check the box at Main Menu / Aircraft / Unlimited Fuel/Battery

Flight Tests with nearly empty Fuel Tanks

As fuel is burnt, the Centre of Gravity of the aircraft moves (usually rearwards), changing the behaviour of the aircraft. To test the aircraft under empty fuel tank condition, check the box Main Menu / Aircraft / Empty Fuel Tank

Wiki / Aircraft / Aircraft Editor

Aircraft Editor

The performance of the aircraft is the sum of the individual simulation of all of its components: Battery, Mass, Wings, Engine, Propeller, Wheels, Servos, Receiver, Remote Controller, etc.

A deep knowledge of aeronautics and RC is required to understand the effect of the many parameters that define an aircraft. As a starting point, an existing aircraft can be modified, and then saved with a different name from Top Menu / Aircraft / Save

Editor Area

In editor mode, the screen is divided into four areas:

Graphic Editing Area

Flight Test Area

Components List Area

Component Editing Area

Graphic Editing Area

Show / Hide Grid

Show Graphics

 

Show / Hide Components

Show mass distribution

Activate aileron and altitude Auto Pilots (this is of great help during flight tests)

 

The arrow buttons can be used to change the point of view of the aircraft.

Flight Test Area

Components List Area

Component Editing Area